Posts Tagged Video Games
Deadly Premonitions: An Original Experience In Survival Horror
Posted by Chris in Reviews, Video Games on April 7th, 2010
How can a survival horror title that has outdated graphics, a mind numbingly annoying soundtrack and gameplay consisting of repetitive Easter egg hunts, taxiing, and two dimensional combat be considered the best survival horror game I’ve played in a long while? Well dualism is what this title is all about as your split personal protagonist, York, (or it is Zach?) will tell you.
If this has you scratching your head well that’s just what Deadly Premonitions does best. The game kicks off in what seems like a Resident Evil/Silent Hill type atmosphere with ghost-zombies called “shadows” lumbering after you, but; after a short sequence in “the dark world”—ala Silent Hill—York , big city FBI agent, stumbles into the sunlit small-town paradise of Greenvale, where young girls are being murdered and the inhabitants are nearly as crazy as York in a sort of directed by David Lynch kinda way. Twin Peaks fans will be at home as a billionaire tycoon in a skull shaped gas mask speaks through his poetry spouting aid, a pink glowing eyed killer stalks the streets on rainy nights, and Greenvale’s answer to “the log lady”, Sigorney, wanders around town talking to her pot.
Once you meet this circus parade of suspects and settle into town, the world opens into a brilliant sandbox environment of mini-games, challenges and side quests to check out while visiting Greenvale. Fishing in the mountain streams, playing darts at the local bars, testing out your new wheels in a circuit race, or beefing up on your aim at the police firing range are just a handful of ways to earn power-ups and enjoy the sights. Sound dull? Not here to vacation? Then, York can even buy maps at the convenience store to uncover the truth behind local ghost stories that place the player in sides quest challenges where if you survive an undead horde you’ll be rewarded with more powerful weapons. The varied gameplay and open environment succeeds in ways that titles like Alone in the Dark (5) failed miserable. Instead, Deadly Premonitions’s take on the open environment parallels to the old 90s Sierra Games like Quest for Glory where developing a daily routine of practicing skills, finding places to sleep, eat lunch, have drinks or play darts at night adds a realism to the experience that pulls the player into the game by mirroring a life’s day-to-day down time and work time.
The details of York’s daily regime are even taken far beyond what Sierra ever dreamed up as the player is in charge of shaving a beard that grows in real time and keeping his clothes clean or suffer the embarrassment of having actual bugs circle your character. York needs to do everything short of dropping anchor in many toilets offered in the game. With the amount of coffee you need to drink to keep his sleep meter up and the amount of food you chow down on to keep the hunger meter up, it’s surprising the player doesn’t all have to rush York to the toilet, but I digress.
However, attention to detail does not extend much to combat, and I can agree that fighting the same re-skinned shadow with only a different weapons or two over and over does get lame, but the game has the ability to surprise you. Just when you’ve had it with repetitive combat the game’s second enemy type “The crawler,” — think Samara from the ring – comes sulking along the ceiling and walls at you, naked and pissed off. The game has a way of lolling you into a false sense of security and then dropping a new twist on you or changing the gameplay style on the fly. While I tend to hate reaction test sequences, and their overuse in games today, Deadly Premonition has a couple that are interesting and exciting as you engage in chase sequences with the game’s boogie man, “The Raincoat Killer.”
While the game’s general bestiary is limited to four, plus a handful of boss fights, the overall gameplay is not just about the combat. Deadly Premonitions borrows gameplay from GTA, Resident Evil/Silent Hill, Crazy Taxi, Police Quest, Quest for Glory, Haunting Grounds and the overall experience never feels disjointed with pieces tacked on just for fluff—well maybe the ability to use your car’s windshield wipers and blinkers, which serves no purpose, but who’s nit-picking?
Most critics have more to complain about than the dashboard functions of the cars, but these people are missing the point. In a genre where both Alone in the Dark and Resident Evil screwed up their franchise with too much innovation and too much action, respectively, Deadly Premonition enters with one of the most original survival horror gameplay experience in years and most people will miss it because of some superficial flaws, but my eyes are open.
“DP’s” bad reviews focus on the game seeming “dated” while they should be addressing the most original characters, atmosphere, and dark storyline since Harvester, and one of the best “manageable” RPG open environments since Quest for Glory. While the town may not rival the map of Fallout or Oblivion, its size allows the player a more intimate experience of reoccurring characters and locations. Instead of the conceptual RPG format: “we’ll I’m done with your quest-I’m off to the other end of the map, see you never,” character development and the small town atmosphere are always at work.
Games are all about having fun, and Deadly Premonitions only takes itself seriously in moments where it has to. The rest of the game is even willing to laugh at its self, and it often does almost poking fun at the characters limited expressions, movements, and over reactions. Cynical critics are exaggerating standards they think make it look like it should have come out ten years ago; but, even if that was the case, the best games are timeless and this one is an instant classic: hilarious, creepy, and intriguing.
Where else can you get up, predict the future by how the cream mixes in your coffee, go fishing and catch ammo, fight off a horde of the undead in an old tunnel with a flamethrower, eat lunch, race a crazy woman home because she doesn’t want the pot she’s carrying to get cool, help the crazy vet at the junk yard find parts to build you a new hot rod, interrogate suspects, eat dinner, play darts, race your new hot rod, and when night falls, take out the hot deputy for drinks then fight off giant supernatural dogs with a shot gun under the full moon? It’s all in a day’s work when you’re Francis York Morgan. “Isn’t that right Zach?”
http://www.deadlypremonition.com/ is the official website. It’s available on XBOX 360 for only $20 and this is the best Jackson you can blow on a video game. PS3 people have a harder road as its currently only being released in Japan as Red Seeds Profile, but the good news is that the entire game is in English and region free, but the import fees look like they will jack the price of title up. However, this one may just be worth it. Check out the official trailer:
Darkside Chronicles: Another Reason Resident Evil Needs To Turn A Corner
Posted by Chris in Reviews, Video Games on February 10th, 2010
Remember turning that first corner in Resident Evil to find one of your comrades from Bravo Team with his face being gnawed off by Resident Evil’s first zombie? Can you believe that was fourteen years, seven main series games, seven side-story games, four movies, and one remake ago? Newly released Resident Evil: The Darkside Chronicles, number seven on the side story game list, was the latest installment that fans (waiting for a hopefully re-tooled part 6) got to chew on.
Most fans will probably do well to rent this one so they can spit it back at the video store or GameFly when they’re done with it, which is not to say the game is unplayable but rather just plagued by the bad RE cliches, terrible dialogue, and little replay value. The game follows Leon Kennedy and Jack Krauser into South America where they try to track down overused RE motifs and successfully discover someone who infected their daughter with whichever strain of the T-Virus we’re up to now.
Aside from the plot, which is so typical for the series it’s not even worth talking about, the gameplay is similar to Umbrella Chronicles’ rail shooter style, but clearly made efforts to undo every element that was frustrating in “UC.” I was happy to see I could play the entire storyline without having to unlock pieces of it with high scores, and being able to carry an inventory of herbs and my entire armory seemed appealing at first, but, as the game went on, having access to enough explosive to level Brazil rather than having to choose which weapons to bring on the mission seemed to dumb down gameplay. However, if you enjoy the RE atmospheres and mythos then Darkside w
as brainless head popping fun.
I can’t say Darkside wasn’t enjoyable, but it was a cheap tease in the grand scheme of the series. Darkside, like Umbrella Chronicles, operates on replaying scenes from the main series in rail-shooter format. The bothersome part is the game is actually narrated by Leon as he fills in Krauser on some of his previous experiences with the virus, which makes the gameplay a flashback. In that case, how the hell can you die in flashback if you’ve lived to tell the tale? “Great Scott! It could cause a paradox, Marty!”
At the end of the day, Resident Evil The Darkside Chronicles is good mindless fun, and if anyone cares about Jack Krausers backstory then it has that too, but the franchise is still lacking and has delivered minimal scares since that first zombie got done chewing years ago. The games in recent years have fallen short without undead creatures jumping out from every corner, REAL walking copses, and creepy atmospheres. I guess we can hope they get it right in Resident Evil 6 and also give the fans a usually-somehow resurrected Albert Wesker complete with his brilliant dialogue.
“What’s this…A Mansion?”
The obvious never escapes you, which is why we love you or maybe its those cool shades.
Three Video Game Movies That MUST Not Suck
Posted by Chris in Horror, Movies, Video Games on November 20th, 2009
Too often, the most horrifying thing about video game movies is that they’re actually made, and, not to mention, given an astronomical budget to exist and promote awful film making. Why is this always the case? One, no one has stopped Uwe Boll, the genius behind such “masterpieces” as House of the Dead (2003), when on basic principal alone he should have been put on an asteroid with no cameras years ago… Two, often the games chosen are popular but have a weak narrative, and the fact is that video game movies have a build in audience, the most loyal-build in audience, stereotypically – the youth. Why waste time making a good product when a half-assed one is guaranteed to sell?
These days, I do my best to hold my Wii-mote in front of my eyes, secure the wrist strap around my neck, and try to ignore these disappointing money making demons, creatures with the ability to ruin two beloved mediums in one swing. However, there happens to be a trinity of survival horror titles in the works that has me more anxious then usual.
Resident Evil Afterlife (2010) is already filming as we speak, and, at this point, I’m almost too numb from this series to get fired up. The RE movies have all but formed their own mythos, centered around everyone’s favorite T-Virus-infected-chick, Milla’s “Alice.” While Fans tend to be split on whether or not these flicks should even exist, most can agree that each sequel has declined in the decent writing and general relevance department.
Afterlife has raised the stakes, however, by promising to finally introduce Chris Redfield – the character that probably should have controlled the narrative flow of the franchise like three movies ago. Wentworth Miller—of “isn’t that the guy from Prison Break?” fame—will be portraying the zombie killing machine while his evil counterpart, Albert Wesker (Shawn Roberts) will hopefully play a more pivotal role than he did in Resident Evil: Extinction (2007).
The direction of Wesker may be the deciding factor on whether this film bites worse than the complication of its walking corpses. Since Extinction offered nothing more than a cameo, Afterlife has the potential to do up his over-the-top-eviler-than-Hitler presence with a hint of British comedian wit and a generally cooler than the other side of the pillow attitude. At very least, Paul, do a better job than you did with Shang Tsung.
My final note on Resident Evil is that it’s the lesser of many evils in a world of terrible video game adaptations. However, it often fails by trying to maintain a strange balance between being its own entity and placating gamers by injecting familiar faces for the sake of it and only offering average zombies at best. The series has a few positives – they all start will with “M” and end with “-ovich”. It’s no secret that the girl that we’ve all been in love with since Fifth Element (1997) has been carrying this franchise with her unique screen presence, ability to make Alice her own, and her short dresses with thigh-hi boots might weigh slightly on our minds, just perhaps. Either way, I’ll probably be in the seats when this one hits the screen.
Next up, and ironically linked to RE by Wentworth Miller, is Bioshock. Slated for 2010, Bioshock is supposed to bring the 2007 sub-sea utopia gone haywire video game to the silver screen with Miller portraying the mostly faceless and completely voiceless lead while Juan Carlos Fresnadillo is set to direct. They, and everyone else involved with this project, have serious work to do.
Bioshock (2007 VG) set a new standard for what video game storytelling and clever point of view could accomplish; the film should set the bar no lower. Somewhere between Ayn Rand’s philosophies, Fritz Lang’s Metropolis (1927) and Stephen King’s The Shinning, is Rapture looming beneath the sea, its people obsessed with violence, power, and plastic surgery in a shaken snow globe unseen by the world as bloody flakes of torn skin flutter down about the chaos. The setting of a fallen Utopian city rotting in a bubble beneath the sea is going to be an endless challenge to portray, not to mention the millions of ways they could mess up the entire story line.
Fresnadillo, whose most notable work was the not-as-good-as-its-predecessor 28 Weeks Later (2007), has his work cut out for him, but more important than just his direction is that the project has to be taken on by people who care about its art and story. This isn’t the type of movie that anyone has the right to package up into a nice little American-action flick package with a PG-13 rating and a level of intelligence to match. Give us a thoughtful, creepy, darkly funny, and brilliant film that deserves the name Bioshock. Nothing less on this one, please!
The last bit of flesh on the chopping block is EA’s Dead Space (2008 VG). While this one has only just been announced and projects a sometime in 2011 release date, I already have concerns. The something-has-gone-wrong or the we’ve-lost-contact-with-the-space-station-send-a-team-to-investigate plot has been done in Hollywood many times. Most fans of the series recognize that Dead Space’s environment and moods owe a great deal to the Alien franchise and Event Horizon (1997). To make this game a successful film, the creators need to focus on the original aspects that the Dead Space universe has brought to the table.
Since this series has already produced an animated film Dead Space: Downfall (2008), writers already have a touch stone, but a good adaptation needs to go beyond Downfall’s bloodbath violence. With psychological horror, government conspiracy, religions fanatics, and reanimated corpses with ridiculously long claws, the creators will have plenty of material to mold. Molding it into a shape that resembles something watchable, deep, scary and not just a laser light show is another story.
Video game movies have consistently been a mess. I’m not even going to get into Super Mario, Double Dragon, or Alone in the Dark, but with the rise of this triad, I’m hoping that at least one of the three pleasantly surprises me. Is that just too much too hope for? -Sigh- Probably.






